- Published - Kasunic, A., Hammer, J., & Ogan, A. (2015). Cultural relevance in MOOCs: Asking about socioeconomic context. Proceedings of the second ACM conference on Learning @ Scale. Found on CV
- Published - Kasunic, A., Hammer, J., & Ogan, A. (2015). Cultural relevance in MOOCs: Asking about socioeconomic context. Proceedings of the second ACM conference on Learning @ Scale.
Toups, Z. O., Hammer, J., Hamilton, W. A., Jarrah, A., Graves, W., & Garretson, O. (2014). A framework for cooperative communication game mechanics from grounded theory. Found on CV
Toups, Z. O., Hammer, J., Hamilton, W. A., Jarrah, A., Graves, W., & Garretson, O. (2014). A framework for cooperative communication game mechanics from grounded theory.
Hammer, J. & Baker, M. (2014). Problematizing power fantasy. The Enemy, 1(2). Found on CV
Hammer, J. & Baker, M. (2014). Problematizing power fantasy. The Enemy, 1(2).
Hammer, J. & Stavropolous, J. (2014). Game design as creative advocacy. In N. Granger (Ed.), Advocating Creatively. Found on CV
Hammer, J. & Stavropolous, J. (2014). Game design as creative advocacy. In N. Granger (Ed.), Advocating Creatively.
Garner, J., Wood, G., Danilovic, S., Hammer, J. & Mueller, F. (2014). Intangle: Exploring interpersonal bodily interactions through sharing controllers. Proceedings of the first ACM SIGCHI annual symposium on computer-human interaction in play. Found on CV
Garner, J., Wood, G., Danilovic, S., Hammer, J. & Mueller, F. (2014). Intangle: Exploring interpersonal bodily interactions through sharing controllers. Proceedings of the first ACM SIGCHI annual symposium on computer-human interaction in play.
Hammer, J. (2012). Tisha B'Av - Judea and the Roman Empire. In L. Burke (Ed.), Asocena. Oakland: Liwanag Press. Found on CV
Hammer, J. (2012). Tisha B'Av - Judea and the Roman Empire. In L. Burke (Ed.), Asocena. Oakland: Liwanag Press.
Hammer, J. & Heller, K. B. (2012). Playing history: How Ars Magica players develop historical literacy. Meaningful Play 2012 Confer ence Proceedings. Found on CV
Hammer, J. & Heller, K. B. (2012). Playing history: How Ars Magica players develop historical literacy. Meaningful Play 2012 Confer ence Proceedings.
Lee, J. J. & Hammer, J. (2011). Gamification in education: What, how, why bother? Academic Exchange Quarterly, 15(2). Found on CV
Lee, J. J. & Hammer, J. (2011). Gamification in education: What, how, why bother? Academic Exchange Quarterly, 15(2).
Hammer, J. & Black, J. (2009). Games and (preparation for future) learning. Educational Technology, 49(2), 29-34. Found on CV
Hammer, J. & Black, J. (2009). Games and (preparation for future) learning. Educational Technology, 49(2), 29-34.
Hammer, J. & Black, J. (2009). Games and (preparation for future) learning. Educational Technology, 49(2), 29-34. Found on Publication Text
Hammer, J., Levitan, P., Jamalian, A. & Alex, N. (2009). Advance!: Discrimination education through play. Proceedings of Teachers College Educational Technology Conference (TCETC), New York, NY. Found on Publication Text
Hammer, J., Levitan, P., Jamalian, A. & Alex, N. (2009). Advance!: Discrimination education through play. Proceedings of Teachers College Educational Technology Conference (TCETC), New York, NY.
Hammer, J., Levitan, P., Jamalian, A. & Alex, N. (2009). Advance!: Discrimination education through play. Proceedings of Teachers College Educational Technology Conference (TCETC), New York, NY. Found on CV
Hammer, J. (2008). Games in learning contexts. E-Learning, 5(2), 142-145. Found on Publication Text
Hammer, J. (2008). Games in learning contexts. E-Learning, 5(2), 142-145.
Hammer, J. (2008). Games in learning contexts. E-Learning , 5(2), 142-145. Found on CV
Hammer, J. (2008). Games in learning contexts. E-Learning , 5(2), 142-145.
Brucato, P., Hammer, J. & Hall, C. (2007). Ever yday heroes. New York: Laughing Pan Press. Found on CV
Brucato, P., Hammer, J. & Hall, C. (2007). Ever yday heroes. New York: Laughing Pan Press.
Virtual Economies: Threats and Risks.. Christopher Thorpe, Jessica Hammer, L. Jean Camp, Jon Callas, Mike Bond Found on Publication Page
Virtual Economies: Threats and Risks.. Christopher Thorpe, Jessica Hammer, L. Jean Camp, Jon Callas, Mike Bond
Hammer, J. (2007). Agency and authority in role-playing 'texts.' In M. Knobel & C. Lankshear (Eds.), New Literacies Sampler (pp. 67-94). New York: Lang Press. Found on Publication Text
Hammer, J. (2007). Agency and authority in role-playing 'texts.' In M. Knobel & C. Lankshear (Eds.), New Literacies Sampler (pp. 67-94). New York: Lang Press.
Brucato, P., Hammer, J. & Hall, C. (2007). Everyday heroes. New York: Laughing Pan Press. Found on Publication Text
Brucato, P., Hammer, J. & Hall, C. (2007). Everyday heroes. New York: Laughing Pan Press.
Hammer, J. (2007). Agency and authority in role-playing 'texts.' In M. Knobel & C. Lankshear (Eds.), New Literacies Sampler (pp. 67-94). New York: Lang Press. Found on CV
Thorpe, C., Hammer, J., Camp, J., Callas, J. & Bond, M. (2007). Virtual economies: Threats and risks. Found on CV
Thorpe, C., Hammer, J., Camp, J., Callas, J. & Bond, M. (2007). Virtual economies: Threats and risks.
Hammer, J. (2006). Decade. In J. Murphy, A. Kitkowski & S. Antunes (Eds.), Game Chef 2006. Found on CV
Hammer, J. (2006). Decade. In J. Murphy, A. Kitkowski & S. Antunes (Eds.), Game Chef 2006.
Hammer, J. (2006). Decade. In J. Murphy, A. Kitkowski & S. Antunes (Eds.), Game Chef 2006. Seattle: Technomancer Press. Found on Publication Text
Hammer, J. (2006). Decade. In J. Murphy, A. Kitkowski & S. Antunes (Eds.), Game Chef 2006. Seattle: Technomancer Press.
Hammer, J. (2004). The end of the line. Play produced for NYC Fringe Festival. Found on Publication Text
Hammer, J. (2004). The end of the line. Play produced for NYC Fringe Festival.
Hammer, J. (2004). The end of the line. Play produced for NYC Fringe Festival. Found on CV
Baron-Cohen, S. & Hammer, J. (1997). Is autism an extreme form of the male brain? Advances in Infancy Research, 11, 193-217. Found on Publication Text
Baron-Cohen, S. & Hammer, J. (1997). Is autism an extreme form of the male brain? Advances in Infancy Research, 11, 193-217.
Baron-Cohen, S. & Hammer, J. (1997). Is autism an extreme form of the male brain? Advances in Infancy Research, 11, 193-217. Found on CV
Baron-Cohen, S. & Hammer, J. (1997). Parents of children with Asperger Syndrome: What is the cognitive phenotype? Journal of Cognitive Neuroscience, 9(4), 548-554. Found on Publication Text
Baron-Cohen, S. & Hammer, J. (1997). Parents of children with Asperger Syndrome: What is the cognitive phenotype? Journal of Cognitive Neuroscience, 9(4), 548-554.
Baron-Cohen, S. & Hammer, J. (1997). Parents of children with Asperger Syndrome: What is the cognitive phenotype? Journal of Cognitive Neuroscience, 9(4), 548-554. Found on CV
Proceedings of the first ACM SIGCHI annual symposium on computer-human interaction in play. Found on CV
Proceedings of the first ACM SIGCHI annual symposium on computer-human interaction in play.
Kinzer, C., Jamalian, A., Mezei, J. & Hammer, J. (in preparation). Breath controlled game-play as biofeedback technique. Found on CV
Kinzer, C., Jamalian, A., Mezei, J. & Hammer, J. (in preparation). Breath controlled game-play as biofeedback technique.
- Under Revision - Hammer, J., Black, J., Andrews, G., Zhou, Z. & Kinzer, C. (under revision). Learning and video games: A process-PFL approach. Found on CV
- Under Revision - Hammer, J., Black, J., Andrews, G., Zhou, Z. & Kinzer, C. (under revision). Learning and video games: A process-PFL approach.
Kai, S. M., Hammer, J. & Lee, J. (under revision). Designing for mastery: Motivation orientation, the TARGET model, and game design. Found on CV
Kai, S. M., Hammer, J. & Lee, J. (under revision). Designing for mastery: Motivation orientation, the TARGET model, and game design.
Gamification in Education: What, How, Why Bother?. Joey J. Lee, Jessica Hammer Found on Publication Page
Gamification in Education: What, How, Why Bother?. Joey J. Lee, Jessica Hammer
Reviewer, CE21 Grants, National Science Foundation Reviewer, International Communication Association Conference Reviewer, International Journal of Arts and Technology Reviewer, Innovations in Education and Teaching International Reviewer, Advances in Computer Entertainment Technology Guest Editor, E-Learning special issue on "Games and Learning" JUDGING, JURIES , AND BOARDS Found on CV
Reviewer, CE21 Grants, National Science Foundation Reviewer, International Communication Association Conference Reviewer, International Journal of Arts and Technology Reviewer, Innovations in Education and Teaching International Reviewer, Advances in Computer Entertainment Technology Guest Editor, E-Learning special issue on "Games and Learning" JUDGING, JURIES , AND BOARDS
Hammer, J., Black, J., Andrews, G., Zhou, Z. & Kinzer, C. (under revision). Learning and video games: A process-PFL approach. Educational Technology Research & Development. Found on Publication Text
Hammer, J., Black, J., Andrews, G., Zhou, Z. & Kinzer, C. (under revision). Learning and video games: A process-PFL approach. Educational Technology Research & Development.
Hammer, J. & Neuenschwander, B. (under revision). The dungeon and the covenant. International Journal of Role-Playing. Found on Publication Text
Hammer, J. & Neuenschwander, B. (under revision). The dungeon and the covenant. International Journal of Role-Playing.
Hammer, J. & Heller, K. B. (in preparation). Playing history: How Ars Magica players develop historical literacy. Found on Publication Text
Hammer, J. & Heller, K. B. (in preparation). Playing history: How Ars Magica players develop historical literacy.
- In Preparation - Hammer, J. & Neuenschwander, B. (in preparation). The dungeon and the covenant. Found on CV
- In Preparation - Hammer, J. & Neuenschwander, B. (in preparation). The dungeon and the covenant.
Kai, S. M., Hammer, J. & Lee, J. (in preparation). Designing for mastery: Motivation orientation, the TARGET model, and game design. Found on Publication Text
Kai, S. M., Hammer, J. & Lee, J. (in preparation). Designing for mastery: Motivation orientation, the TARGET model, and game design.
Kinzer, C., Jamalian, A., Mezei, J. & Hammer, J. (in preparation). Breath controlled game-play as biofeedback technique. Found on Publication Text
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