Jessica Hammer

Profile Picture of Jessica Hammer
Title
Assistant Professor
Department
Human Computer Interaction Institute
Institution
Carnegie Mellon University

Education

Not mentioned yet.

Research Interests

Existing Technology Practices   Learning Sciences   Design Research  

  View all research interests

Biography

I study the psychology of games, focusing on the way specific game design decisions affect how players think and feel. I also help design games that change people’s lives for the better. I study how games can change the way people think, feel, and behave; my other research interests include creativity, gender, mobile technologies, and community design.

Homepages

Contact Information

  412-463-4875

Research
Not mentioned yet. (?)
List of Publications (40)
In 2015
40

- Published - Kasunic, A., Hammer, J., & Ogan, A. (2015). Cultural relevance in MOOCs: Asking about socioeconomic context. Proceedings of the second ACM conference on Learning @ Scale.

Found on CV
In 2014
39

Toups, Z. O., Hammer, J., Hamilton, W. A., Jarrah, A., Graves, W., & Garretson, O. (2014). A framework for cooperative communication game mechanics from grounded theory.

Found on CV
38

Hammer, J. & Baker, M. (2014). Problematizing power fantasy. The Enemy, 1(2).

Found on CV
37

Hammer, J. & Stavropolous, J. (2014). Game design as creative advocacy. In N. Granger (Ed.), Advocating Creatively.

Found on CV
36

Garner, J., Wood, G., Danilovic, S., Hammer, J. & Mueller, F. (2014). Intangle: Exploring interpersonal bodily interactions through sharing controllers. Proceedings of the first ACM SIGCHI annual symposium on computer-human interaction in play.

Found on CV
In 2012
35

Hammer, J. (2012). Tisha B'Av - Judea and the Roman Empire. In L. Burke (Ed.), Asocena. Oakland: Liwanag Press.

Found on CV
34

Hammer, J. & Heller, K. B. (2012). Playing history: How Ars Magica players develop historical literacy. Meaningful Play 2012 Confer ence Proceedings.

Found on CV
In 2011
33

Lee, J. J. & Hammer, J. (2011). Gamification in education: What, how, why bother? Academic Exchange Quarterly, 15(2).

Found on CV
In 2009
32

Hammer, J. & Black, J. (2009). Games and (preparation for future) learning. Educational Technology, 49(2), 29-34.

Found on CV
31

Hammer, J. & Black, J. (2009). Games and (preparation for future) learning. Educational Technology, 49(2), 29-34.

Found on Publication Text
30

Hammer, J., Levitan, P., Jamalian, A. & Alex, N. (2009). Advance!: Discrimination education through play. Proceedings of Teachers College Educational Technology Conference (TCETC), New York, NY.

Found on Publication Text
29

Hammer, J., Levitan, P., Jamalian, A. & Alex, N. (2009). Advance!: Discrimination education through play. Proceedings of Teachers College Educational Technology Conference (TCETC), New York, NY.

Found on CV
In 2008
28

Hammer, J. (2008). Games in learning contexts. E-Learning, 5(2), 142-145.

Found on Publication Text
27

Hammer, J. (2008). Games in learning contexts. E-Learning , 5(2), 142-145.

Found on CV
In 2007
26

Brucato, P., Hammer, J. & Hall, C. (2007). Ever yday heroes. New York: Laughing Pan Press.

Found on CV
25

Virtual Economies: Threats and Risks.. Christopher Thorpe, Jessica Hammer, L. Jean Camp, Jon Callas, Mike Bond

Found on Publication Page
24

Hammer, J. (2007). Agency and authority in role-playing 'texts.' In M. Knobel & C. Lankshear (Eds.), New Literacies Sampler (pp. 67-94). New York: Lang Press.

Found on Publication Text
23

Brucato, P., Hammer, J. & Hall, C. (2007). Everyday heroes. New York: Laughing Pan Press.

Found on Publication Text
22

Hammer, J. (2007). Agency and authority in role-playing 'texts.' In M. Knobel & C. Lankshear (Eds.), New Literacies Sampler (pp. 67-94). New York: Lang Press.

Found on CV
21

Thorpe, C., Hammer, J., Camp, J., Callas, J. & Bond, M. (2007). Virtual economies: Threats and risks.

Found on CV
In 2006
20

Hammer, J. (2006). Decade. In J. Murphy, A. Kitkowski & S. Antunes (Eds.), Game Chef 2006.

Found on CV
19

Hammer, J. (2006). Decade. In J. Murphy, A. Kitkowski & S. Antunes (Eds.), Game Chef 2006. Seattle: Technomancer Press.

Found on Publication Text
In 2004
18

Hammer, J. (2004). The end of the line. Play produced for NYC Fringe Festival.

Found on Publication Text
17

Hammer, J. (2004). The end of the line. Play produced for NYC Fringe Festival.

Found on CV
In 1997
16

Baron-Cohen, S. & Hammer, J. (1997). Is autism an extreme form of the male brain? Advances in Infancy Research, 11, 193-217.

Found on Publication Text
15

Baron-Cohen, S. & Hammer, J. (1997). Is autism an extreme form of the male brain? Advances in Infancy Research, 11, 193-217.

Found on CV
14

Baron-Cohen, S. & Hammer, J. (1997). Parents of children with Asperger Syndrome: What is the cognitive phenotype? Journal of Cognitive Neuroscience, 9(4), 548-554.

Found on Publication Text
13

Baron-Cohen, S. & Hammer, J. (1997). Parents of children with Asperger Syndrome: What is the cognitive phenotype? Journal of Cognitive Neuroscience, 9(4), 548-554.

Found on CV
Unspecified
12

Proceedings of the first ACM SIGCHI annual symposium on computer-human interaction in play.

Found on CV
11

Kinzer, C., Jamalian, A., Mezei, J. & Hammer, J. (in preparation). Breath controlled game-play as biofeedback technique.

Found on CV
10

- Under Revision - Hammer, J., Black, J., Andrews, G., Zhou, Z. & Kinzer, C. (under revision). Learning and video games: A process-PFL approach.

Found on CV
9

Kai, S. M., Hammer, J. & Lee, J. (under revision). Designing for mastery: Motivation orientation, the TARGET model, and game design.

Found on CV
8

Gamification in Education: What, How, Why Bother?. Joey J. Lee, Jessica Hammer

Found on Publication Page
7

Reviewer, CE21 Grants, National Science Foundation Reviewer, International Communication Association Conference Reviewer, International Journal of Arts and Technology Reviewer, Innovations in Education and Teaching International Reviewer, Advances in Computer Entertainment Technology Guest Editor, E-Learning special issue on "Games and Learning" JUDGING, JURIES , AND BOARDS

Found on CV
6

Hammer, J., Black, J., Andrews, G., Zhou, Z. & Kinzer, C. (under revision). Learning and video games: A process-PFL approach. Educational Technology Research & Development.

Found on Publication Text
5

Hammer, J. & Neuenschwander, B. (under revision). The dungeon and the covenant. International Journal of Role-Playing.

Found on Publication Text
4

Hammer, J. & Heller, K. B. (in preparation). Playing history: How Ars Magica players develop historical literacy.

Found on Publication Text
3

- In Preparation - Hammer, J. & Neuenschwander, B. (in preparation). The dungeon and the covenant.

Found on CV
2

Kai, S. M., Hammer, J. & Lee, J. (in preparation). Designing for mastery: Motivation orientation, the TARGET model, and game design.

Found on Publication Text
1

Kinzer, C., Jamalian, A., Mezei, J. & Hammer, J. (in preparation). Breath controlled game-play as biofeedback technique.

Found on Publication Text
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