Research
Education
Learning Sciences, Learning Science
Technology, Technologies
Design Research
Natural History Museums, Natural History Museum
Critical Engagement, Critical Engagements
Creative Expression
Science Communication
Local Uses
Community Contexts
Local Issues
Case Study, Case Studies
Pittsburgh Childrens Museum
Exhibit Design
Human Factors
Museum Experience
Computing Systems, Computer Systems, Computing System, Computational Systems
List of Publications (12)
In 2013
12
Exploring Gigapixel Image Environments for Science Communication and Learning in Museums. A Ansari, M Louw, C Bartley Museums and the Web 2013 Proceedings., 2013.
Found on Publication Page
11
Stories in the Rock: A Design Case of an Explorable Image Viewer in a Natural History Museum. M Louw, A Ansari, C Bartley, C Sanford International Journal of Designs for Learning 4 (2), 56-71, 2013.
Found on Publication Page
10
New ways of looking and learning in natural history museums: The use of gigapixel imaging to bring science and publics together. M Louw, K Crowley Curator: The Museum Journal 56 (1), 87-104, 2013.
Found on Publication Page
In 2012
9
Toward a Public Rhetoric Through Participatory Design: Critical Engagements and Creative Expression in the Neighborhood Networks Project. C DiSalvo, M Louw, D Holstius, I Nourbakhsh, A Akin Design Issues 28 (3), 48-61, 2012.
Found on Publication Page
In 2009
8
Local issues, local uses: tools for robotics and sensing in community contexts. C DiSalvo, M Louw, J Coupland, MA Steiner Proceedings of the seventh ACM Conference on Creativity & Cognition, 245-254, 2009.
Found on Publication Page
In 2008
7
The Neighborhood Networks project: a case study of critical engagement and creative expression through participatory design. C DiSalvo, I Nourbakhsh, D Holstius, A Akin, M Louw Proceedings of the Tenth Anniversary Conference on Participatory Design 2008 ..., 2008.
Found on Publication Page
In 2004
6
Talking Trash: Designing Recycling Experience for the Pittsburgh Childrens Museum. M Louw, J Forlizzi Technical Report, 2004.
Found on Publication Page
In 2003
4
Where the action is: The foundations of embodied interaction (Review). M Louw DESIGN ISSUES 19 (2), 83-83, 2003.
Found on Publication Page
3
Designing for Delight: The Role of Wonder, Discovery, Invention & Ingenuity in Exhibit Design. M Louw Carnegie Mellon University, 2003.
Found on Publication Page
2
Discovery point: enhancing the museum experience with technology. M Berkovich, J Date, R Keeler, M Louw, M O'Toole CHI'03 extended abstracts on human factors in computing systems, 994-995, 2003.
Found on Publication Page