David Schwartz

Profile Picture of David Schwartz
Title
Associate Professor
Department
School of Interactive Games and Media
Institution
Rochester Institute of Technology

Education

  • PhD Civil Engineering

Research Interests

Video Game Design   Game Developers, Game Development   Digital Twins  

  View all research interests

Biography

David I. Schwartz, Ph.D. (he/him/his) has worked in the academic field of game design and development since 2001 since founding the Game Design Initiative at Cornell University. In 2007, Schwartz moved to the Rochester Institute of Technology as part of the game design and development faculty who formed the School of Interactive Games and Media (IGM) in 2011. After receiving tenure in 2011, he became IGM's Director in 2015. His current research focuses on gamification of cybersecurity, resilience games, geogames, digital twins, and physically-based animation.

Homepages

Contact Information

  Rochester Institute of Technology Rochester NY 14623

Research
Not mentioned yet. (?)
List of Publications (25)
In 2020
25

Tomaszewski, B.; Walker, A.; Gawlik, E.; Lane, C.; Williams, S.; Orieta, D.; McDaniel, C.; Plummer, M.; Nair, A.; San Jose, N.; Terell, N.; Pecok, K.; Thomley. E.; Mahoney, E.; Haberlack, E.; Schwartz, D. (2020). Supporting Disaster Resilience Spatial Thinking with Serious GeoGames: Project Lily Pad. DISPRS Int. J. Geo-Inf. 2020, 9(6), 405; doi.org/10.3390/ijgi9060405; www.mdpi.com/2220-9964/9/6/405.

Found on CV
In 2017
24

Peer-Reviewed Books and Chapters 1. Tomaszewski, B.; Konovitz-Davern, A.; Schwartz, D. I.; Szarzynski, J.; Siedentopp, L.; Miller, A.; Hartz, J. (2017). GIS and Serious Games in T.J. Cova, M.-H. Tsou (Eds.)

Found on CV
23

Comprehensive Geographic Information Systems, Elsevier, 2017, pp. 15 pages. doi.org/10.1016/B978-0-12-409548-9.09623-8.

Found on CV
In 2012
22

Selinger, E.; Seager, T. P.; Spierre, S.; Schwartz, D. I. (2012). Using Sustainability Games to Page 2 of 30

Found on CV
In 2011
21

Schwartz, D. I.; Bayliss, J. D. (2011). The Ethics of Reverse Engineering of Game Technology, Designing Games for Ethics: Models, Techniques and Frameworks, K. Schrier (ed), IGI Global. www.igi-global.com/book/designing-games-ethics/46007.

Found on CV
20

Schwartz, D. I.; Bayliss, J. D. (2011). Unifying Instructional and Game Design, Handbook of Research on Improving Learning and Motivation through Educational Games, P. Felicia (ed), IGI Global. www.igi-global.com/book/handbook-research-%20improving-learning- motivation/47397.

Found on CV
19

Schwartz, D. I. (2011). Teaching Students to Make Alternative Game Controllers, Journal of Game Design and Development Education, A. K. Peters Ltd. www.rit.edu/gccis/gameeducationjournal/download-2011-pdf (link under construction).

Found on CV
In 2010
18

Developed chapters for upcoming state-of-the-art research books on game design and development (all accepted for publication, 2010).

Found on CV
In 2007
17

The Game Design Initiative at Cornell University (GDIAC) (2001-2007) gdiac.cis.cornell.edu Objectives: Develop an academic organization devoted to the study of games.

Found on CV
In 2005
16

Schwartz, D. I. (2005). Introduction to UNIX, 2nd edition, Prentice Hall, 2005. Translations: 6. Schwartz, D. I. (2003). Introduction to Maple, 2nd edition, Prentice Hall, 2003. Translations: Japanese, Chinese.

Found on CV
In 2004
15

Fan, K-Y. D.; Schwartz, D. I. (2004). First Programming Course in Engineering: Balancing Tradition and Application. Computers in Education Journal, Vol. 13, No. 3 (July-September), 55-60. peer.asee.org/12160.

Found on CV
In 1995
14

Schwartz, D. I.; Chen, S. S. (1995). A Constraint-Based Approach for Qualitative Matrix Structural Analysis, Artificial Intelligence for Engineering Design, Analysis and Manufacturing, 9, 23-36, DOI:10.1017/S0890060400002067, www.cambridge.org/core/journals/ai-edam/article/abs/constraintbased-approach-for- qualitative-matrix-structural-analysis/A289CDD44BEF649E836772F4B54704BA.

Found on CV
In 1994
13

Schwartz, D. I.; Chen, S. S. (1994). Towards a Unified Framework for Interval Based Qualitative Computational Matrix Structural Analysis, Computing Systems in Engineering, 5, 147-158, doi.org/10.1016/0956-0521(94)90046-9.

Found on CV
In 1991
12

Dagher, H.J.; Caccese, V.; Hebert, R; Schwartz, D. I. (1991). Feasibility of CCA Treated Stressed Timber Bridge Decks, Forest Products Journal, 41 (10): 60-64, agris.fao.org/agris- search/search.do?recordID=US9159673.

Found on CV
Unspecified
11

Elicit Moral Hypotheses From Scientists and Engineers. In Per Homann, Jespersen, Soren Riis, and Pernille Almlund (eds.), Rethinking Climate Change Research: Clean-Technology, Culture, and Communication, Ashgate, pp. 117-130. www.ashgate.com/isbn/9781409428664, https://asu.pure.elsevier.com/en/publications/using-sustainability-games-to-elicit-moral- hypotheses-from-scient.

Found on CV
10

Developed introductory computer books to improve first-year student retention (published while still a graduate student at SUNY at Buffalo).

Found on CV
9

Both books have been translated into various foreign languages, including a new Chinese edition of the UNIX book.

Found on CV
8

Past Research and Projects (Cornell University and SUNY Buffalo)

Found on CV
7

Develop ties to the game industry for recruiting and research.

Found on CV
6

Accomplishments: Created, implemented, and directed a Minor in Game Design at Cornell's College of Engineering, the first undergraduate, Ivy-League program in game design.

Found on CV
5

Developed new, interdisciplinary (art, music, writing, and programming) courses on game design at Cornell (CIS 300, CIS 400).

Found on CV
4

Incorporated ABET (Accreditation Board for Engineering and Technology) accredited engineering communication curriculum in CIS 300.

Found on CV
3

Supervised nearly 300 hundred students in approximately 100 game development and research Led formation of a new, comprehensive, and large-scale student organization, the Digital Gaming projects.

Found on CV
2

Created ties to the game industry, which had previously not recruited from Cornell.

Found on CV
1

Established a youth-outreach program for local middle- to high-school students.

Found on CV
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